10 Dec 2013

Gamification

Games have become a large part of media in this generation. As play has become such an important part of most of our live through various ways such as games, sport, thrill-seeking, etc.
So let's start with the ways in which we play.

Animation Research (Annotated Examples)

This post will show all my examples of good practice I have found during my research for all my animations.

Animation: What's He Building In There?


3 Dec 2013

Crowdsourcing

Participatory Culture, the consumers are no longer just the viewers of content, but also creators. Previously we were a Read-Only culture, viewing the media but lacking the capability and availability to also write this media. The internet has rapidly advanced us into a Read/Write culture in which many fans also produce their own content based on their favourite medias. Consumers are now Prosumers.